UGUI: Performance degradation when activating or deactivating uGUI GameObject ( 1348763) Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts ( 1283124) Scripting: Increased Script Assembly reload time ( 1323490) Scripting: Error CS8035 is thrown on opening a project when using rulesets ( 1349517) Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ( 1336648) Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts ( 1262671) Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ( 1324978) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mono: CommandBuffer native plugin events hang in the Editor ( 1308216) Mobile Graphics: Player crashing when connecting external Display via USB-C port ( 1321153) Mobile: Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash ( 1347370) Mobile: App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK ( 1331290) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Linux: Crash on DisableSubMenu when double clicking to close a context menu ( 1347655) IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene ( 1341951) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Global Illumination: Fatal Error when closing the Editor while Generating Lighting ( 1354238) Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) Preview of Final 2022.3.0f1 Release Notes FixesAds: Unity Ad return app to Lock screen ( 1281041)Īsset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 ( 1324536)Īsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset ( 1353925)Īsset Importers: Second Unity instance in Activity Monitor is "not respondingâ after importing ( 1331736)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002)Īudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() ( 1341752)Ĭustomer QA Onboarding: Unity does not execute code weavers when the project is opened for the first time ( 1350116) Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Ĭore: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.Ä®ditor: Fix crash caused by gpu out of memÄ®ditor: Fixed margins appearing in game view on Windows displays with non-integer display scale New 2022.3.0f1 Entries since 2022.2.21f1 FixesĪndroid: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device functionĪndroid: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development buildsÄ«uild Pipeline: Fixed crash during Content File loading due to out of bounds array access.Ĭore: Allows NativeArray.Dispose(JobHandle) to be callabled from a Burst compiled function.Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override.
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